Wednesday, August 26, 2009

WWF SmackDown! Just Bring It Updated Preview


We've spent a lot of time with the latest build of WWF SmackDown! Just Bring It for the PlayStation 2 as we've brought you our previews and Wrestler of the Day coverage, and we'd like to take the opportunity to fill you in on the latest details and features as the game approaches its release this November. The sequel to SmackDown! 2 brings a number of improvements to the series and has undergone many recent changes. 

SmackDown! JBI allows you to explore the venues from a first-person perspective.

Unlike wrestling games of old, where the focus was on creating a fighting game loosely based on wrestling by adding men in tights as characters, the efforts of Just Bring It's developer, Yuke's, have clearly been focused on adding all the production values and showmanship that make sports entertainment the spectacle that it is. The ring entrances are nearly perfectly re-created based on the actual entrances used in the WWF shows and programs, and they include streaming TitanTron videos, signature music, and accurate pyrotechnic effects. The flashbulb effect as it washes over a showboating wrestler is impressive to watch, and the attention to detail put into animating the wrestlers accordingly is amazing. 

The WWF's onstage antics are somewhat accurately represented.

However, the change players will be able to appreciate most is the revamped story mode that will be the meat and potatoes of most players' experience with SmackDown! Just Bring It. Fans of wrestling should be pleasantly surprised by the amount of smack talk and backstage drama that goes on. Wrestlers can opt to instill fear in their opponents instead of challenging their enemies physically, which will lead to subsequent scenes where you may get a title shot from Vince McMahon or create an alliance with another wrestler. Instead of simply rushing the stage and attacking, a typical episode of Raw is War may open with a player-controlled Triple H making an entrance to exchange words with Stone Cold Steve Austin, who is on the microphone. After this scene, the player can go backstage and explain his or her motives to Michael Cole by selecting from different text options. The player may then have to race to the parking lot and meet up with Vince to plead for a match, which can either be rejected or denied. If the match is granted, more trash talking on the mic will ensue before the actual wrestling takes place. 

The innovative transitions between your superstar's wrestling, promo cutting, and backstage antics are interesting indeed. The player perspective will be switched into the first-person, and the relatively large arena and surrounding areas can be explored firsthand. While a timer is enabled to place an emphasis on finding the next scenario location, whether it's the commissioner's office nearby or the WWF New York restaurant located across the street, the game's intent is clearly to instill in players the feeling that they're truly in control of their wrestler's actions. Several wrestlers may be standing around, by pay phones or in their dressing rooms, and on occasion, you will need to find one to select as a tag team partner or as an ally in a backstage assault against a common enemy. This new method of branching the storylines seems far more realistic and involving than anything previously attempted in a wrestling game.

SOURCE : gamespot.com

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